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Thread Statistics | Show CCP posts - 1 post(s) |

Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.06 00:17:00 -
[1]
Originally by: Takseen a cataclysm if you will.
I see what you did thar.
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.06 01:34:00 -
[2]
Originally by: Sorela CCP has built their business on this. Really no amount of arguing is going to change the skill system.
This.
Originally by: Sorela
Really it's better to argue about other factors that are horrible for newbies. I feel the original poster touched on an important one without noticing it. When a newbie might be a spy and probably doesn't offer much there isn't any incentive to play with him. This was semi ok back in the old days. If you couldn't play with vets you could join a newb corp and still enjoy yourself in 0.0. Capital ships have destroyed this in many ways though. Your fleet of newb ships will just get hot dropped and demolished by a few vets.
Not sure I agree here. Hot-drops are not really a problem for new players so much as heaty new corps working their way out of empire. I have to agree with some of the other posters though, the mission system is really under-developed, empire exploration is quite dry, and the "introductory," content as I understand it are long overdue for some polish. The recent mission sysem simplification was a good starting point.
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.06 02:11:00 -
[3]
Originally by: Sorela
Originally by: Judicator Saturnius
Not sure I agree here. Hot-drops are not really a problem for new players so much as heaty new corps working their way out of empire.
That's what I said. Not sure how you can say what I said and disagree :P.
Sorry if that's what you meant, but I clued in on the "yourself," and took it to mean a player singular.
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.06 19:13:00 -
[4]
Originally by: Scarlet des Loupes EVE needs an expansion dedicated to the new player experience. And I'm afraid that just being able to walk around in stations won't do it.
+1
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.13 23:00:00 -
[5]
Can't really say I lend a guiding hand for the new players. I give kudoz to the vets who partake in such activities, but I certainly don't have the time or patience to coach in that manner. Needless to say, the older player has little power to promote population growth in the game. They can certainly help or hinder it at an individual level, but in the broader sense of "is the gameplay good?" Not so much.
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.14 00:28:00 -
[6]
Originally by: Tau Cabalander It's unfortunate that there aren't more rookie friendly corps in EVE helping people from the start.
Good for you. (No sarcasm intended) But there's a good reason most people aren't hopping to the aid of rookie pilots, they're just trying to have fun. As someone who's been in the education system for a long time, I can tell you instructing players in-game is the last way I want to relax. Profound moments of karma aside. I log in and simply do what tickles my fancy.
And for the sake of playing devils advocate, you might well consider griefers partially responsible for a new players introduction to the game. Hard lessons are still lessons none the less. (Note: I don't grief, this is a hypothetical)
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.15 02:51:00 -
[7]
Originally by: Deen Wispa
Given the recent DDOS attack, need I say more about how CCP has created their own Frankenstein?
And the rest of the companies DDoS'd were not complicit, just CCP?
I'm having a hard time swallowing the idea EVE generates more internet shananigans just because it allows a bit of leeway with scamming and griefing.
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.15 03:19:00 -
[8]
Edited by: Judicator Saturnius on 15/06/2011 03:21:57
Originally by: Mabah Vin EVE has not evolved as other games, except with some eye candy, into a game where actual skill of the player determine the outcome and not 'time'.
Firstly, can flipping is easy to avoid compared to the plethora of other, more dangerous griefer tactics out there. No sympathy from me and yes, I was can flipped as a newbie myself.
To the point of your quote, time is a relative advantage to what you're doing. In some areas it's a major handicap, in others you're competitive within days or weeks at most. Pick your battles and get ahead where you can. If you're eyeing a perfect Nyx pilot and thinking "can't play this game until i'm there," you're doing it wrong. I lend some credence to the idea that the more universally (sp-wise) competitive activities in the game could use some polish: ie. smarter rat ai, more diversity in missions, a revamp to factional warfare, additional npc nullspace, more low-class wormholes, etc. etc. but you can't simply argue time generates wins. There are 100mil sp characters with awful killboard stats, no idea how to pilot or fit their ships, and who probably have less isk than some newbies with 10-15mil sp and a clue.
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.15 03:56:00 -
[9]
Define the scenario for pvp, because you're alluding to it in a very nebulous way. It's no question most mining newbies aren't going to kill the can thief, but how does that make can flipping a problem? The person who lost the contents of their can must choose to agress. If they are not aware of this, they'll soon learn. If they do know how it works and still shoot, out of e-pride or something, they're just being stupid.
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.17 20:45:00 -
[10]
Originally by: Cendric De'Credsiu The other issue is making money, in this game everything you do or need requires you to have isk. If I make enough to get a cruiser and fit it properly for me to loose that cruiser not only means the loss of ISK it means the loss of time that I had to take to acquire the ISK in the first place to buy it. Now I have to spend that time again to regain the ISK to buy the ship refit it and head back out. As a new player it is a lot harder to make that ISK then what it is for a vet. The vet has the skills, the rep and usually the low sec access to make the money back quickly and get back to doing what is fun for them.
Cutting out this snipped because I don't feel like making exhaustive arguments at the moment. But, just to point something out here, making enough isk to replace frigates, cruisers, and to a lesser extent battlecruisers is not a problem for anyone in highsec or otherwise. Unless you're mining veldspar to make isk, you should be pulling in enough isk to buy a new cruiser every few hours at minimum. I made a new character a while back and completed a lot of tutorial agent lines and ended up with well over 20mil isk after all was said and done. That was day1, evening1, with almost no skills trained at all.
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.18 01:03:00 -
[11]
Originally by: Joker06 I see a few elitists on this thread. They know who they are. All I can say is you can continue to be the egocentric elitist kind of person all you want in EvE. You can continue to put down N00bs and tell them it's constantly their fault. Just remember, these new players are what's going to make this game grow. This game has too much potiential and continues to expand. But go ahead and chase them off because when your ass is playing EvE with less than 5k players or worse, who are you going to express your elitist attitude at then? No one because at that point your going to be left with just playing your alternative elves and sorcery MMO because EvE died. The vets you play with will eventually get bored. With no new players to replace them, you can enjoy your very VACANT space world by your self. Perhaps even tell the NPCs you fight how much they are n00b.
2/10
Reroll a bloodelf Mr. emo.
vOv
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.19 05:33:00 -
[12]
I never argued the NPE couldn't use more stepping stones, ie. content more palletable to low sp players between missions (agree, revamp please) and whatever else they want to do. BUT, you're simply wrong about it taking a newbie days to replace a frigate or cruiser loss. That's a gross exaggeration.
vOv
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